name	gregM
health	50
speed	9
type	enemy
shadow	0
noquake 1
dust    dust
#nodieblink    3
gfxshadow 1
falldie 1

aggression -250
load bullet
palette   data/chars/gregM/alter1.gif
alternatepal   data/chars/gregM/alter2.gif 
alternatepal   data/chars/gregM/alter3.gif 
alternatepal   data/chars/gregM/alter4.gif 
alternatepal   data/chars/gregM/alter5.gif 
alternatepal   data/chars/effetti/burn1.gif 

remap	data/chars/gregM/alter1.gif   data/chars/gregM/alter2.gif
remap	data/chars/gregM/alter1.gif   data/chars/gregM/alter3.gif
remap	data/chars/gregM/alter1.gif   data/chars/gregM/alter4.gif
remap	data/chars/gregM/alter1.gif   data/chars/gregM/alter5.gif









anim idle
drawmethod	270 270
	loop	1
	offset	108  172
	bbox	85 72 49 104
	delay	16
	frame	data/chars/gregM/idle0.gif




anim walk
drawmethod	270 270
	loop	1
	offset		108 172
	bbox	85 72 49 104
	delay   11
	frame	data/chars/gregM/wk1.gif
	frame	data/chars/gregM/wk2.gif
	frame	data/chars/gregM/wk3.gif
	frame	data/chars/gregM/wk4.gif
	frame	data/chars/gregM/wk5.gif


anim pain
drawmethod	270 270
	loop	0
	delay	10
	offset	108 172
	bbox	85 72 49 104
	frame	data/chars/gregM/pain1.gif
	frame	data/chars/gregM/pain2.gif

anim fall
drawmethod	270 270
	loop	0
	delay	25
	offset		108  172
	frame	data/chars/gregM/fall1.gif
	frame	data/chars/gregM/fall2.gif
	attack  0 0 0 0 0 0
	frame	data/chars/gregM/fall3.gif

anim rise
drawmethod	270 270
	loop	0
	offset	99  172
	delay	15
	frame	data/chars/gregM/rise.gif




anim attack1
drawmethod	270 270
	range	110 160
	loop	0
	offset	108 172
	bbox	85 72 49 104
	delay   8
	frame	data/chars/gregm/a101.gif
        frame	data/chars/gregm/a103.gif
	frame	data/chars/gregm/a101.gif
	frame	data/chars/gregm/a103.gif
	sound	data/sounds/gun.wav
	custknife Bullet
	throwframe 2 2
	frame	data/chars/gregm/a101.gif
	attack  0
	frame	data/chars/gregm/a103.gif



anim death2
drawmethod	270 270
	sound   data/sounds/die1.wav
	loop	0
	delay	10
	offset		108   172
	jumpframe	data/chars/gregM/fall1.gif 3 -1  0
	frame	data/chars/gregM/fall1.gif
	frame	data/chars/gregM/fall1.gif
	frame	data/chars/gregM/fall2.gif
	frame	data/chars/gregM/fall2.gif
	frame	data/chars/gregM/fall2.gif
	frame	data/chars/gregM/fall2.gif
	sound   data/sounds/fall.wav
	attack  0 0 0 0 0 0
	frame	data/chars/gregM/fall3.gif



anim death
drawmethod	270 270
	sound   data/sounds/die2.wav
	loop	0
	offset		108  172
	delay   10
	frame	data/chars/gregM/d01b.gif
        frame	data/chars/gregM/d02b.gif
	frame	data/chars/gregM/d01b.gif
	frame	data/chars/gregM/d02b.gif
	frame	data/chars/gregM/d03b.gif
	frame	data/chars/gregM/d04b.gif
	frame	data/chars/gregM/d05b.gif
	frame	data/chars/gregM/d06b.gif
	frame	data/chars/gregM/d07b.gif
	frame	data/chars/gregM/d05b.gif
	frame	data/chars/gregM/d06b.gif
	frame	data/chars/gregM/d07b.gif
	frame	data/chars/gregM/d05b.gif
	frame	data/chars/gregM/d06b.gif
	frame	data/chars/gregM/d07b.gif
	frame	data/chars/gregM/d08b.gif


anim death3
drawmethod	270 270
	sound   data/sounds/die2.wav
	loop	0
	offset	108  172
	delay   10
	frame	data/chars/gregM/d01b.gif
        frame	data/chars/gregM/d02b.gif
	frame	data/chars/gregM/d01b.gif
	frame	data/chars/gregM/d02b.gif
	frame	data/chars/gregM/d03b.gif
	frame	data/chars/gregM/d04b.gif
	frame	data/chars/gregM/d05b.gif
	frame	data/chars/gregM/d06b.gif
	frame	data/chars/gregM/d07b.gif
	frame	data/chars/gregM/d05b.gif
	frame	data/chars/gregM/d06b.gif
	frame	data/chars/gregM/d07b.gif
	frame	data/chars/gregM/d05b.gif
	frame	data/chars/gregM/d06b.gif
	frame	data/chars/gregM/d07b.gif
	frame	data/chars/gregM/d08b.gif


anim death4
drawmethod	270 270
	sound   data/sounds/die2.wav
	loop	0
	offset	108   172
	delay   10
	frame	data/chars/gregM/bomb.gif


anim death4
drawmethod	270 270
	loop	0
	offset	108   172
	delay   5
        drawmethod 256 256 0 0 0 0 5 0 0 0
	jumpframe	data/chars/effetti/burn1.gif 4 2 0
	sound   data/sounds/death2.wav
	frame	data/chars/effetti/burn2.gif
	frame	data/chars/effetti/burn3.gif
	frame	data/chars/effetti/burn4.gif
	frame	data/chars/effetti/burn1.gif
	frame	data/chars/effetti/burn2.gif
	frame	data/chars/effetti/burn3.gif
	frame	data/chars/effetti/burn4.gif
	frame	data/chars/effetti/burn2.gif
	frame	data/chars/effetti/burn3.gif
	frame	data/chars/effetti/burn4.gif
	frame	data/chars/effetti/burn2.gif
	frame	data/chars/effetti/burn3.gif
	frame	data/chars/effetti/burn4.gif
	frame	data/chars/effetti/burn2.gif
	frame	data/chars/misc/hit01.gif
	frame	data/chars/effetti/burn1.gif
	frame	data/chars/misc/hit01.gif
	frame	data/chars/effetti/burn1.gif
	frame	data/chars/misc/hit01.gif
	frame	data/chars/effetti/burn3.gif
	frame	data/chars/misc/hit01.gif





